There are literally hundreds of ways to create millions of patterns. Creating textures from scratch can be as easy as photographing an amazing pattern that you stumble across or you can take the time to build rows of pixels and create amazing,beautiful patterns with straight lines. I usually start with a texture and play with it by adding additional textures with Photoshop and additional textures that I love. Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.Just remember that any photo can be a texture! Don’t let the term ‘texture’ define how you use or don’t use a graphic/picture if you see cool details, brightness,etc… don’t hesitate if you think it will apply to your project nicely.ĭo you use any amazing pattern/texture resources? If so, share in the comments section!.Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.BC1a, BC2, and BC3’s Fastest modes now use the GPU for compression.Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.
The corresponding command-line options are -read-flip-y and -save-flip-y. Added the ability to read and save images flipped vertically.Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC7\0).Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.Added support in the plugin for reading mipmaps of DDS files as layers.If you’ve hidden the read settings window, you can re-enable it from the About box. These settings are automatically saved in the registry. Added support for read settings in the plugin.The corresponding command-line flag is -dx10. This should improve compatibility with older DDS readers. Added an option to always use the DX10 header extension, which is disabled by default. Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e.Support reading legacy DDS files where dwMipMapCount is 0.
Fixed issues with compressor nondeterminism on cubemap textures.Fixed an issue where using two identical GPUs in a non-SLI configuration without a specified CUDA device would lead to image corruption.Fixed an issue where the Photoshop plugin would choose the wrong channel for alpha when the Photoshop file didn’t have a background layer and had a user-provided alpha channel.Added Boris Ustaev’s image drag-and-drop UI.Image effects now run on a background thread, making the user interface respond faster with larger images.Added window resizing and high-DPI support.Added KTX and KTX2 file format readers as well as support for exporting KTX2 files.Added NGX Super-Resolution effect for Turing+ GPUs.Improved the error message for attempting to use Image Super-Resolution on a GPU without Tensor Cores.Indented the Compression Quality and Scale and Bias sections.Fixed an issue where setting the Gaussian Blur radius to a negative number would cause a fallback to CPU image processing.Fixed an issue where Wrap To Output Range didn’t wrap large positive values.Fixed an issue where colors were not clamped to during setup for Image Super-Resolution.Fixed an issue where ICC color profiles were not passed through systems correctly.Fixed an issue where images were not tracking premultiplication status.Updated FreeImage to the latest source, fixing several security issues.Now uses the nv_ktx library for KTX reading and writing.Added Basis Universal texture supercompression, with Rate Distortion Optimization (RDO) for smaller images than before.
#TEXTURA PHOTOSHOP CS6 DOWNLOAD WINDOWS#
It is packaged with the Texture Tools Exporter on Windows and by itself on Linux.